![]() The textures were made with Substance Painter 2. ![]() ![]() Textures designed for physically based rendering (PBR) Unreal and Unity Engine optimized textures also included. There is separate download of the textures in specular/gloss PBR format for those who prefer that setup. There are also textures for the scope glass's opacity. Rifle: 2048x2048 diffuse, roughness, metalness, normal and AO (ambient occlusion) mapsĪttachments: Additional sets of mostly 1024x1024 base color, roughness, metalness, normal and AO maps. No special plug-ins needed to use this product Tested in Marmoset Toolbag 2 (see renders) Scaled to approximate real world size (centimeters) Model unwrapped manually to make most efficient use of the UV space.Īll materials and objects named appropriately Polygons are all quads or tris, no n-gons Here is a more detailed breakdown of the polygon count. The polygon count in the right-hand panel is for the rifle, one bullet, and 20 round magazine combined. They are arranged in the following hierarchy: The weapon is separated into objects to make animation easier. The Marmoset scenes for the renders and wireframes ARE included with the model. Default renders in 3ds Max will NOT look like the preview images. The main renders and wireframes were done in Marmoset Toolbag 2. This model is not intended for subdivision. This product is intended for game/real time/background use. ![]() The normal map was baked from a high poly model, making this product look very detailed without using many polygons. M16A1 Rifle is a high quality, low poly asset originally modeled in 3DS Max 2016. ![]()
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